Play as Jude’s consciousness, navigating her distorted memories and talking with her inner demon and guide her toward healing.
Type : | Student game | Genre: | Narrative |
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My role: | Technical Game Designer | Team size: | 7 |
Game Engine: | Unity | Link: | https://daezr.itch.io/kairos |
Worked on it for: | ~9 Months | Release date: | 2018 |
Platform: | PC (Gamepad recommended) |
Context & Description:
Kairos is a student project we made for our final years at Supinfogame.
It is a narrative game in which you’re going to evolve inside Jude’s memories. Each memory is a diorama representing one key moment of Jude’s past. As the demon pushes Jude to deny what happened and distorts her view on events, those memories are distorted, and you need to seek what really happened.
My tasks:
- Participated in early design iterations leading to the final game concept.
- Developed and implemented the dialogue choices system.
- Created text effects in C# and Shaders.
- Provided feedback on the narration.
- Identified and resolved gameplay and scripting bugs.
Retrospective Highlights:
- Gained experience designing narrative-driven gameplay
- Learned how to design and implement dialogue choice systems.
- Deepened my skills in Unity, C#, and shader development.