Giant (VR)


Play as a giant monster in VR, using your body to smash, stomp, and destroy a city while defending forces try to stop you.

Type :Student gameGenre:Action – sandbox
My role:Game Designer & ProgrammerTeam size:3
Game Engine:Unity and VRTKPlatform:HTC Vive
Worked on it for:~2 Months

Context & Description:

Giant was developed as part of a school initiative to build original games in smaller teams.

As HTC Trackers were not released yet, we creatively had to use 4 HTC Vive Controllers at the same time.

My tasks:

  • Wrote the Game Concept and initial game design documentation.
  • Implemented and iterated in the destruction system.
  • Level design of the first few levels, using Unity.
  • Created PowerPoint presentation to showcase the game.
  • Produced a mixed reality gameplay video to demonstrate the full-body VR experience

Retrospective Highlights:

  • Learned how to properly design and write a game concept
  • Developed my first destruction system using physics-based interactions in Unity.
  • Learned the technical and creative challenges of recording mixed reality gameplay.