Local multiplayer ninja brawler where players track each other by movement waves, using stealth, decoys and strikes.
Type : | Game Jam | Genre: | Local multiplayer top-down versus fighting |
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My role: | Game Designer | Team size: | 6 |
Game Engine: | Unity | Link: | http://globalgamejam.org/2017/games/blind-blades |
Worked on it for: | 48h | Release date: | 2017 |
Platform: | PC (Gamepad recommended) |
Context & Description:
It was made during the Global Game Jam 2017. Blind Blades is a top-down couch game in which two to four players incarnate ninjas and compete in a deadly fight. Nobody sees the avatars but only the waves they create by moving, attacking or throwing a decoy. You will be forced to use all of your cunning to defeat your opponents and become the best ninja! The first player to reach 10 kills win the game
My tasks:
- Implemented vibrations
- Tweaked games parameters
Retrospective Highlights:
- First time working on a multiplayer game