
An old (2017) prototype exploring object interaction and locomotion mechanics using a grappling gun in VR, I used Unity and VRTK.

Key Features :
VR-Specific Design: While modeling the crank, I discovered how VR scale perception differs from traditional screens — the crank felt smaller than expected in VR, influencing my design adjustments.
Primary Use: Pulling objects toward the player using a grappling mechanic.
Locomotion System: Players can shoot the gun to connect two pylons and climb the rope between them.