Move The Level (VR)


For newcomers of virtual reality, motion sickness can be a challenge. In this old (2018) prototype, I explored a new locomotion system : moving the level, instead of the player’s avatar !

If the level is made of one continuous surface, moving it feels exactly like moving the player — and this doesn’t help with motion sickness. But if the level is made up of individual blocks with empty space between them, the brain interprets it differently. It reduces or eliminates motion sickness in many cases.


I wanted to make the game around that mechanic; the player explores a mysterious ruin and controls it with a strange device. Instead of having a linear level, I made it cylinder shaped. I found it more interesting and fun.

This system is easy to use, there are only two variables to tweak. 


Here is another variant: sphere shaped! It uses the grappling hook from one of my other prototypes.