
Type : | Professional prototype | Genre: | Puzzle / action |
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My role: | Sole game designer | Team size: | 8~ |
Game Engine: | Unity | Platform: | Meta quest 3, 3s |
Worked on it for: | 9 months | Company: | Ubisoft Düsseldorf |
Description:
I did the game design for a mixed reality puzzle/action prototype for Meta Quest 3. I worked across design, programming, and coordination to shape the prototype from concept to internal pitch.
All my contributions to the projects:
Design work | Programming work | Production & Coordination work |
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• Designed most of the game mechanics according to vision. • Designed and implemented the level design adaptation to furniture, with the prefabs of Meta SDK. • Iterated on the design throughout the development of the prototype. • Tweaked the different VR interactions and iterated on the wrist menu. | • Implemented some game mechanics in Unity in C#. • Converted Meta Button prefabs into full functional UI. | • Worked on the planning, budget and PowerPoint presentation for the final game pitch. • Pitched the game to internal management. • Participated in the creation of a mixed reality trailer using Blender. • Onboarded and offboarded people onto the project to ensure no knowledge is lost and new people know how to work on it. |