Type : | Professional prototype | Genre: | Puzzle |
---|---|---|---|
My role: | Technical Artist, Programmer, Game Designer | Team size: | 1 |
Game Engine: | Unreal Engine 5 | Platform: | PCVR |
Worked on it for: | ~1 months | Company: | Ubisoft Düsseldorf |
Everything you see in this gameplay preview was made by me. (outside of sword 3D model and textures). I used different tools of the Unreal Engine 5 :
- Material visual editor
- Actor Blueprints
- Virtual reality template
- Geometry Script (procedural mesh tool)