
Type : | Professional prototype | Genre: | Asymmetrical Multiplayer Action |
---|---|---|---|
My role: | Sole game designer | Team size: | 3 |
Game Engine: | Unity | Platform: | PC & PCVR |
Worked on it for: | ~3 months | Company: | Ubisoft Düsseldorf |
Description:
A multiplayer action game where one VR player controls a destructive giant, while PC players (non-VR) try to survive in a city.
All my contributions to the projects:
Design work | Programming work | Content & Presentation work |
---|---|---|
• Created PowerPoint presentation for the game pitch. • Designed most of the game mechanics. • R&D with different destruction systems and analyzed how they fit gameplay and art requirements. • balanced gameplay | • Scripted level design elements (charging stations, collectibles). | • Created PowerPoints presentation to demonstrate prototype progress. • made placeholders assets (UI, particles) |