Asymmetrical Multiplayer game in VR


Type :Professional prototypeGenre:Asymmetrical Multiplayer Action
My role:Sole game designerTeam size:3
Game Engine:UnityPlatform:PC & PCVR
Worked on it for:~3 monthsCompany:Ubisoft Düsseldorf

Description:

A multiplayer action game where one VR player controls a destructive giant, while PC players (non-VR) try to survive in a city.

All my contributions to the projects:

Design workProgramming workContent & Presentation work
• Created PowerPoint presentation for the game pitch.

• Designed most of the game mechanics.

• R&D with different destruction systems and analyzed how they fit gameplay and art requirements.

• balanced gameplay
• Scripted level design elements (charging stations, collectibles).• Created PowerPoints presentation to demonstrate prototype progress.

• made placeholders assets (UI, particles)