Eiffel Mania


Launch yourself from the Eiffel Tower for a wild shopping spree, grabbing clothes and opening shops mid-air.

Type :Student gameGenre:Hyper casual
My role:Game Designer and ProgrammerTeam size:9
Game Engine:UnityLink:http://julien-lorans.itch.io/eiffel-mania
Worked on it for:1 weekRelease date:2016~
Platform:Old Android Phone

Context & Description:

Eiffel Mania was developed as part of a school initiative to build games in collaboration between Supinfogame (France) and Supinfogame (India).  The objective was to create a simple hyper-casual mobile game within the tight deadline, while collaborating remotely across time zones for the first time.

My tasks:

  • Designed and iterated on core gameplay mechanics (under timed constraints).
  • Programmed gameplay logic in Unity (C#).

Retrospective Highlights:

  • My first international project.
  • My first experience working remotely.