
Launch yourself from the Eiffel Tower for a wild shopping spree, grabbing clothes and opening shops mid-air.
Type : | Student game | Genre: | Hyper casual |
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My role: | Game Designer and Programmer | Team size: | 9 |
Game Engine: | Unity | Link: | http://julien-lorans.itch.io/eiffel-mania |
Worked on it for: | 1 week | Release date: | 2016~ |
Platform: | Old Android Phone |
Context & Description:
Eiffel Mania was developed as part of a school initiative to build games in collaboration between Supinfogame (France) and Supinfogame (India). The objective was to create a simple hyper-casual mobile game within the tight deadline, while collaborating remotely across time zones for the first time.
My tasks:
- Designed and iterated on core gameplay mechanics (under timed constraints).
- Programmed gameplay logic in Unity (C#).
Retrospective Highlights:
- My first international project.
- My first experience working remotely.