Puzzle Game In MR


Type :Professional prototypeGenre:Puzzle / action
My role:Sole game designerTeam size:8~
Game Engine:UnityPlatform:Meta quest 3, 3s
Worked on it for:9 monthsCompany:Ubisoft Düsseldorf

Description:

I did the game design for a mixed reality puzzle/action prototype for Meta Quest 3. I worked across design, programming, and coordination to shape the prototype from concept to internal pitch.

All my contributions to the projects:

Design workProgramming workProduction & Coordination work
• Designed most of the game mechanics according to vision.

• Designed and implemented the level design adaptation to furniture, with the prefabs of Meta SDK.

• Iterated on the design throughout the development of the prototype.

• Tweaked the different VR interactions and iterated on the wrist menu.
• Implemented some game mechanics in Unity in C#.

• Converted Meta Button prefabs into full functional UI.
• Worked on the planning, budget and PowerPoint presentation for the final game pitch.

• Pitched the game to internal management.

• Participated in the creation of a mixed reality trailer using Blender.

• Onboarded and offboarded people onto the project to ensure no knowledge is lost and new people know how to work on it.